Here’s what happens when we make a scaffold the final product.
Differentiation TechniqueAnti-Techniques
Read The OverviewWhat Differentiation Does NOT Look Like
There's lots of faux-differentiation out there. In this article, I catalog a few anti-patterns: tactics that *look* like differentiation, but are actually quite the opposite.
Specific Examples of “Anti-Techniques”
Beware Information! Look For Solutions.
As a teacher, I painted myself into a corner by constantly looking for more information. I’d read books by university professors, I’d go to conferences and listen to people talk, I’d subscribe to newsletters, and listen to podcasts. What did all of this information give me? Confusion. Anxiety. And the feeling of being overwhelmed. After […]
Don’t Just “Have A Discussion”
Why I now strike the phrase “have a discussion” from my lesson plans.
Choice Menus: Quality or Mere Quantity?
I used to create extension menus, thinking they were an essential tool for differentiation. Overtime, I’ve changed my thinking. Here’s why.
“Engagement” isn’t BAD, but…
“Engagement” is a nice by-product of a well-designed lesson, but it sure isn’t our actual goal as educators.
What Differentiation Does NOT Look Like
There’s lots of faux-differentiation out there. In this article, I catalog a few anti-patterns: tactics that look like differentiation, but are actually quite the opposite.
What Textbooks Think “Differentiated Instruction” Looks Like
In a time when teachers feel prohibited from writing their own lessons, many are limited by what their textbooks offer. So what, exactly, do textbooks offer in terms of differentiation for gifted learners?
When Too Much “Depth” Leads To Simplicity
Here’s the most common mistake I’ve seen in implementing Depth and Complexity. And I made it too!
Beware “Real World Problems”
Why I stopped looking for “real world” problems and started aiming for “interesting.” The real world is often tedious and annoying. Interesting never is!
What “Gamification” Gets All Wrong About Games
I love Margaret Robertson’s piece about how typical gamification items like badges and levels completely miss the point of what makes games great. Take a look.