I might ask the best questions in the world, but if I don’t give students even three seconds to think, those questions aren’t doing their job. Here’s what we know about Wait Time.
Content Area: Cross Curricular
From “Summarize” to “Synthesize”
Even what seems like a low-level “summarize” task can become beautifully high-level when we climb Bloom’s Taxonomy.
Don’t Jump Straight to “Create”!
When we jump from “this kid likes board games” straight to “I’ll have them create a new board game”, we leave out important steps in the creative process and set kids up for disappointment (and end up with a lot of unfinished projects). Here’s how to scaffold a truly creative task.
Ask Sequences, Never One-Off Questions
Beware one-off questions. Any question that we prepare should have a natural follow-up question. And those follow-ups should push students up Bloom’s Taxonomy.
Focus on Thinking, Not the Product
When I was a new teacher, you would have seen some pretty fancy products hanging in my room, but if you stopped to consider how my kids thought about the content… well, often my students just restated facts that I had already told them.
Combining Depth and Complexity Prompts into a Generalization
Let’s start with a puzzlement, ask kids to generate an abstract statement, and then find evidence that their statement works across several different areas.
Sharpening Questions
With some small changes, we can turn fluffy opinion questions into thought-provoking evaluation questions.
Concept Formation: A Model for Inductive Thinking
Here’s are the steps for running an inductive lesson based on Hilda Taba’s model of Concept Formation. Plus a sample lesson about the Nile River.
Synthesize: Make A Change, Explain The Effect
I love the term “Synthesize” from the classic Bloom’s Taxonomy, but it can be hard to know exactly what it looks like. My favorite “Synthesize Recipe” is to ask students to make a change to existing content and then explain the effects of that change to me.
What could we do with this Wax Museum event?
How one might revamp a “Wax Museum” project into something that focuses more on thinking than product.